Ilderan Tales

So Long, And Thanks For All The Lich

...or How I learned To Stop Worrying and Love Bacon

Tensions are high at the eve of the battle, as warriors from across the realm (both friends and one time foes) gather to take on Kevran and his children. Many find ways to pass the time on what might be their last night on Earth: some drink and party, some take the time for quiet reflection, many seek to settle old debts, and still a few find comfort in each others’ arms.

Around the same time, a dwarf named Jerrig emerges from the Wastes with a message from Kevran: the Heroes of Mistbough along with Elias and his group are welcome to battle him and his children separate from the rest. They can arrive and battle and attempt to win, or they can leave and the horrors will disperse to the four corners of the lands, slowly building up their power to eventually conquer. With the aide of Jerrig, the heroes agree to the battle.

The morning march to the center of the wastes initially gives our heroes an uneasy feeling, until Arvyn sings them a magic song to sooth their tension. They walk through the hordes of the undead, but are untouched as Kevran wants them for himself. They arrive in a clearing and find the , the Wolf and the Viper waiting for them in front of an enormous seal, pulsating with evil energy. Arvyn shares a few words, and in an instant both teams start casting their spells and leap into battle.

A branch of fighters head for the Wolf, most with a personal score to settle, while many cautiously stay back to offer support. Kevran remains back as well and begins casting protective spells on itself in the form of an evil, black aura that burns anything that touches it. Quickly, the Viper heads straight for Terrance and tells him that they must be stopped before herself attacking.

Fierce battle wages like this, the heroes and villains exchanging shot for shot. Magic and steel clash and after a short while the group even begins to attack Kevran directly, who laughs off most of their blows. Soon, Dreg unleashes flurry of crushing blows to the wolf with his huge hammer, dropping the vampire. Billy, armed with a void magic dagger, sneaks in and stabs the Wolf in the heart, simultaneously turning the creature to stone and forcing another hiccup to reality (similar to when they stopped the Raven).

The victory is short lived, however, as the seal from before bubbles and crackles open, revealing the true horror: a giant, bale fire Dracolich. The group learns that Kevran was simply the acolyte for this monster, who centuries past was imprisoned by the other dragons after it had become corrupted and desired to burn the entire world. As it awakens, it breathes a massive cone of fire, catching friend and foe alike, and sets out to destroy everything in its path.

Those that were fighting the Wolf split up to fight both Kevran and the Dracolich, while Terrance and Jerrig keep the Viper busy. Dreg, now berserking, goes straight for Kevran, miraculously beating through his defensing and dropping him to the ground. As Billy stabs at him with the dagger, she notes that when reality breaks again, it takes longer to reset this time.
The majority of forces now take on the Dracolich, who has been slashing and biting at all comers. Terrance casts a spell that turns Arvyn into a seven headed hydra, and it slithers in and takes a few bites out of the dragon, but only to soon be cut in half by a massive strike from its razor tail. Spurred by their loss, Terrance brings the remains into the warroom, and sends a message to the TSR to take the Dracolich’s heart and destroy it in the void chamber. Meanwhile, the combined forces of the remaining adventures finally manage to drop their foe.

Unsure if the dagger will work, Billy thrusts it into the remains. Time ceases and the world unravels, and when it slowly comes back together the Dracolich is turned to stone, and the Viper has disappeared, their dark overlord the key to their existence.
Kevan defeated, his powers quickly waned, and the combined efforts of the armies fighting the undead were soon able to turn the tide and defeat them once and for all.

The next morning, the survivors are surprised to learn that due to their actions, most of the smaller magical items in the world have lost their power, while some have actually gained it.

Afterwards

Saena and Elias wrap up some of their loose ends at the Tor and head out into the world together, ending up in the far West…
Kell remains for centuries in Endamos, teaching a new crop of Rangers as the Keeper of the Tor…
Astaria accompanies Magus Thrakun to the university and spends a number of years researching the consequences of Void magic…
Asanja, with the help of Master Jengir, creates her waystations for weary travellers. A branch of the Rangers adopt them, and begin travelling the roads…
Terrance rebuilds the Ranger fort in his home town, returning a hero…
Nick opens a Templar training facility / orphanage in Malkara, teaching the next wave of protectors of the faith…
Billy, finally known as Bella, opens a school that teaches the fine art of theft in Volos. As a final test, one of her students steal her prized destiny-ignoring vest…
Arvyn, returned from death, goes back home to his family estate and settles his old debts…
Jerrig, freed from the Wastes, travels back with the dwarf clan and spends many years partying with them, who are happy to have a hero in their halls…

Comments

RobertStea

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.